buttonClicked
Run your code ehwn somebody clicks on a button
client.on("commandExecuted", cmd => {
console.log(cmd)
// Source...
})
id
The id of the button
guild
The guild object where the button got pressed
channel
The channel object where the button got pressed
member
The object of the guild member who pressed the button
interaction
The whole interaction that Discord provides
think()
Let the bot thinking
reply()
Reply to the interaction with a string, MessageEmbed or components
// Send a text
cmd.reply("Hello world!")
// Send an embed
cmd.reply(myEmbed)
// Send a text and an embed
cmd.reply({
content: "Hello world!",
embeds: [myEmbed] // embed: myEmbed
})
// Send a text, and embed and components
cmd.reply({
content: "Hello world!",
embed: myEmbed,
components: [...]
})
callback.edit()
Edit your responded message ( see reply() )
callback.delete()
Delete the responded message ( reply() / callback.edit() )
Return
The error message from Discord
{message: "Ok"}
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